My first attempt at SU

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adzeman

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One of the goodies I bought at Alexander Palace this year was a Camvac Vacuum system complete with tubing.
A conclusion I reluctantly came to was to fit it successfully I am going to have to put on an extension
So out with the measuring tapes to take measurements and plan the moves.
I will be on vacation for the next three weeks so instead of reading a book why not learn SU?'

This is my first attempt.

4517540565_f37144e11d.jpg


Being a CAD user I had to do some re-thinking, the main one thinking in 3D for a start.

Reading some of the threads in the Forum, advice given keeping items as components. Struggling with this.

One of the training videos advises CAD drawings can be imported. Struggling with this also.

I think the advice is for version 7 which you have to pay for.

haven't searched the web for any downloads to add to the library yet.

First impressions are I dent think I could build from SU but it is good for demonstrating the design. SWMBO understands the concept better than a CAD drawing.

Well, heres to a three week learning curve.
 
You can import DWG/DXF into Sketchup Free edition but hurry for the importer is to be discontinued and won't be available for the next free edition

It is called "DWG/DXF import plugin for SketchUp 7.1 (Free)" at this link
http://sketchup.google.com/download/plugins.html#dwg

Note that the 7.1 version is available in both a Free and a Pro version (the latter costs!).
 
I came to sketchup from AutoCad and it was a real struggle as the approach is quite different. I keep banging on about components as they are the rough equivalent of layers in autocad. They let you keep things separate but positioned together and allow you to hide bits while you work on others. You can also mirror and scale components and all will change when you edit one - or 'make one unique' and edit that without changing the others.

Sketchup is hard to get you head round coming from cad but it can do fast and it can do precise at the same time.
 
Components are key to understanding SU. But they can catch you out. I am indebted to DaveR for this simple analogy. Think of a component as a shrink-wrapped sandwich. If you turn something into a component then you have effectively wrapped it in cling film. If you subsequently decide to do any work on it then you need to unwrap the clingfilm.....Edit Component.

I am by no means an expert ...probably Grasshopper stage. But I can now see the power of it. My goal is to create a master traditional box frame in SU that I can adjust for size to suit the desired opening. I can then read all my dimensions including joinery off of this 'adjusted' master. Then I will have masters of different configuration sashes ..eg 12 x 12, 6 x 6. I will choose the appropriate sash master to suit the frame, alter the size to match et voila...all my dimensions will come off of this.

I'd also like to publicly give my thanks to DaveR for helping me climb all those mountains.
 
Mike, your model looks good at least in the image you've shown.

As to the component thing, the others have covered it well. i'll just add that in most cases, make components of things that would be single pieces in real life. For example the roof trusses in your addition. If they are something you would buy already assembled (maybe made of steel and already welded up) draw one and make it a component. Then copy it (Ctrl+Move or Option+Move) to make the others.

As Robert alluded to, the only way to keep entities separate from each other is to make components. Layers don't do anything to keep entities separated from each other.

FWIW, the free version of SU7 did support DXF/DWG import but not the free version of 7.1. The versions are distinctly different in that as well as a number of other areas.

Roger, thank you for the nice words. I am glad to be able to help you out. Let me know when you're ready for the next session.

Cheers,

Dave
 
Roger,
First off - yes Dave R is a master and I too offer thanks to him!

Second - to create dynamic components as opposed to using them, you need the Pro version.

Of course with several models and a preparedness to adjust stuff you can do what you suggest without although it would be a lot less neat.
 
Chris, thank you, too.

I agree with you that Dynamic Components are neat but if you want to have joinery shown correctly and want a proper cutlist, Dynamic components don't seem to be the way to go.
 
Thanks guy's for the constructive comments. I downloaded SU Saturday night and sat through watching the videos. Some were pretty exciting especially the building a model from a photograph. That was outstanding to say the least.
One of the annoying features I experience when working on SU is the object suddenly starts disappearing into the horizon on its own. Its akin to playing a Star Trek game negotiating the Enterprise through the asteroid belt when suddenly your attacked on the Starboard bow by Klingons.

I retired this year as a Local Authority Surveyor and one of my jobs was working with Social Services Occupational Therapist designing Disabled Adaptations. The O.T.'s were spread from Lewisham to Dover, Rochester to Brighton and the best way of sending drawings was by email. Social Services could not afford CAD or what to do with it when they got it. So I filtered it through on Excel. Over the 20 years I was doing this I built up an extensive Library of equipment. When I have become more proficient I hope to have a go at turning these into SU drawings. Not certain at present if the O.T.'s can work out their ergonomics using SU? but I will give it a good shot because from their point of view its free.

Thanks for your comments Dave R. I worked out early on your the Guru. I did make those trusses into components but could not get them into a library. I have my components on separate sheets. Did you notice I had lost the inner skin of the front elevation wall. That is why tonight I am working on discovering layers (hopefully just like CAD)

Nice to chat guy's its seems theres some form of bond going between the drawing fraternity.

Regards
 
Mike, the image is too small for me to see that anything is missing but I'm sure you can get it back.

To save components you've drawn into a library, open the Components browser (under the Window menu) Click on the little + icon in the upper right corner to open the secondary pane. Set the upper pane to In Model using the little drop down menu. Set the lower pane to the desired library. If you want to create a new local collection (library) click on the black arrow that points out to the right and create the new local collection.

Click and drag the thumbnail for the component from the upper pane (In Model library) to the lower pane. Done.

I would suggest that for components you are making to fit a specific project you make them in the model rather than in a separate file. Make them in place so you don't have to move them later. This will reduce the chances for error and in general make it less work to draw the completed model.
 
Thanks Dave, I am a bit tired after doing a session on layering so I will give that a whirl tomorrow.

This is how far I progressed tonight.

4519187758_8999a6f529.jpg


Regards

or as Sam Pepys said "and so to bed"
 
adzeman, "the object suddenly starts disappearing into the horizon on its own" usually happens when you orbit the model and you are a bit to close to it. The "zoom to extents" icon will bring everything you have drawn back to the screen area.
The best way I find to tackle sketchup models it to create them by creating components of the wood you would buy to make it. Then build up the model as you would construct it in the workshop.

The 3D warehouse has many models you can download and take apart to see how they were constructed.
 
adzeman":mjigfpoz said:
One of the annoying features I experience when working on SU is the object suddenly starts disappearing into the horizon on its own. Its akin to playing a Star Trek game negotiating the Enterprise through the asteroid belt when suddenly your attacked on the Starboard bow by Klingons.

It is useful to save a scene of your most useful views as you proceed, that way if you manage to orbit into a time warp, you can hit one of your scene tabs to return to a view you saved.

(Note that this does not save a snapshot of your geometry so model changes are not reverted - its only the view with its various settings like perspective, shadows etc that are saved/reverted).
 
I'm interested in the comment about layers - I use layers to hide stuff to make selecting the target easier. So for instance I will tend to have comments and dimensions in two layers which I came make invisible. I have also done the same sort of thing for walls, beams etc which get in the way of selecting the group etc that I want.

Is this a silly way of doing it or have I misunderstood what you're saying?

Miles
 
Hiding comment text and dimensions is about the only use i can think of for layers in sketchup. they are not like layers in CAD and caused me endless confusion when i first used sketchup.

This is how I hide things to work on others....Go to the 'window' menu at the top and select preferences. Click on shortcuts. Scroll down the list to Edit/hide and add H as an assigned key.
Now go to Edit/Unhide/All and assign U as the shortcut key. You can do any others you use a lot too while you are there :)

Once back in your model (using the selection arrow tool) single click on any component and hit H on the keyboard and it is gone. Click some other component or drag a box to select a few at once and hit H and they are gone too. When you want them back hit U.

The other shortcut key assignment I use a lot is E which is set to zoom/extents. Once you have zoomed in too much and lost the plot just hit E and get back to a normal view :)
 
Wow! who do I respond to first?

Thanks Shultzy, I am so glad I am not the only one that has objects disappearing into the horizon. Thats a good tip and it works for me.

I have not had the opportunity yet to do any downloading as today will be spent packing and vacuuming out the car.

Hi Chris, another useful tip, I have to tell you I am not the worlds best saver. I tend to get engrossed loose all track of time and then lose all the work that session.

That leads me on to Miles with the layers. I agree and is why I stopped drawing and concentrated on layering. I don't think it is a silly way of doing it and you did understand what I was saying. I was so miffed about losing that internal skin and the work needed to de-construct the model to put it back again.

I am trying my hardest to put CAD at the back of my mind but its a bit like when excel changed their menu's in the late 90's. Your brain automatically goes to whats programmed. Getting there though.

I do like the wy assignment and I didn't know the shortcut assignment E but I do now.

Thanks Guy's thats a good start and can now start planning how I can extent the shop.

Regards
 
Layers are used to control visibilty of entities within the drawing. They work for components as well as text and dimensions. I create layers for the various parts in a my models after I've completed the model. Using a chest of drawers for example, I'll put the top on one layer, the sides on another the dust panels on a third and so on. Then, when I go through and make the desired scenes, I can turn layers on and off as desired for each scene. Of course dimensions and text go on layers (if I use them which isn't often since I use Layout for that part of it) as do dashed lines

Sometimes I need to make modifications and turning off the unneeded layers can help unclutter the view.

Robert's method of using the Hide function works but you have little control of what gets unhidden. It's either the last stuff you hid or all. Sometimes I want to see hidden and softened edges when I am working. To do that, one needs to View>Hidden Geometry. All of the hidden components are then shown as a mesh unless you also hide under Components in the Model Info dialog. I don't do that though because my method of work usually requires references to those other components.

Layers are also useful if you want to create animations or if you want to show design options. Suppose you want to show a cabinet with three or four different style doors. You could associate the components for each style of door with a different layer and then switch between them for the various scenes.

Here is what Google has to say about layers in SketchUp. I think it is well worth the read.

First things first: by default, a SketchUp model has one layer, Layer 0 (zero), which is the base layer. You can't delete or rename Layer 0, and you should always draw your individual entities on Layer 0 and leave them there.

The main difference you'll notice is that entities associated with different layers in SketchUp still intersect each other. For this reason, it's almost always best to draw all your individual entities on Layer 0 and leave them there. Then, if you want to use layers to organize your model, you can turn individual entities into groups or components, and then associate different layers with those groups or components. To add additional layers:

Open the "Window" menu.
Click "Layers."
In the "Layers" dialog box, click "+" button
Optionally, you can rename a layer (other than Layer 0).
Optionally, you can delete a layer (other than Layer 0). If the layer you are deleting isn't empty, a message asks if you want to move its contents to another layer or delete the contents.
Optionally, you can make another layer active by clicking its option button. When you draw individual entities, they are always drawn on the active layer, so you should typically have Layer 0 selected, unless you need to hide it, in which case, you need to select a different layer.
Important note: Groups and components are also entities, and, just like with individual entities, you control their layer properties in the Entity Info dialog box. To try to keep things clear, this article refers to individual entities (things like edges and faces) versus groups and components. To try to make things even clearer, since groups and components behave the same with respect to layers, only groups are mentioned from now on in this article. Finally, the idea of drawing individual entities on Layer 0 and leaving them there is so important that this article doesn't even address the option of associating other layers with individual entities. If you want to experiment with that, you'll need to take along your own search and rescue team!

Notice the way this is phrased: you associate layers with groups, rather than moving groups to layers. This is because a layer is actually a property of a group, and you associate a layer with a group by selecting it in the group's Entity Info dialog box.

Once you have associated layers with groups in a model, you can use the layers to control the visibility of those groups. In this way you can easily turn off or on the visibility of various parts of your model, for example, you could make all of your wall and roof entities different groups, associate layers with those groups, and then hide those layers so as to display just the floor plan in the model.

To control the visibility of layers:

In SketchUp open the "Window" menu.
Click "Layers."
Click the check box in the "Visible" column: when it has a check mark, the layer is visible; when it is clear, the layer is hidden.
Note: The active layer is indicated by its option button being selected. You can't hide the active layer, but you can select another layer, and then hide the original one.
Additional notes about layers:

Be happy! Always draw your entities on Layer 0 and leave them there. (Did we say that already?)

Controlling visibility versus isolating geometry. It's important to note again that layers control only visibility. You can't isolate geometry (make it independent of other geometry) by associating different layers with it; you can only control whether it is visible or hidden by making the layer that is associated with it visible or hidden. The way to make selected SketchUp geometry independent is to make it into a group or component.
Keeping track of layers with color. When you are associating layers with groups, you can make it easier to keep track of the layers by turning on layer colors:
Open the "Window" menu.
Click "Layers."
In the Layers dialog box, open the options menu, and then select "Color by Layer."
If you are following the advice to draw all individual entities on Layer 0, and then leave them there, all individual entities will have the color of Layer 0. All groups or components will have the color of the layer they are on.
If you select the Paint tool, Color by Layer is automatically turned off.
Entities within groups. If you draw some entities on Layer 0, make them a group, and then associate another layer with the group, the entities within the group remain associated with the original layer. However, the group controls the visibility of the entities. If you hide the layer that is associated with a group, all of the entities within the group are hidden. Also, if you use Color by Layer, the color is controlled by the layer that is associated with a group or component.
Color by Layer with groups that are nested within other groups. If you have Layer 0 associated with a group, and then nest that group inside another group, the Layer 0 group will inherit the layer color of the topmost group. If you have a layer other than 0 associated with a group, then that group inherits and keeps that layer's color, even if you nest it with another group and associate a different layer with the topmost group.
 
I've stayed so far away from layers since they confused me at the start that I'd never really thought too much about them before :)

I can see they are useful for creating views for options etc. Still think my way is easiest for the average furniture item I may draw up in order to make it. I used to have a show hidden shortcut key set but rarely used it so I don't bother now. Dragging a box from right to left over stuff you want out of the way for a while is so quick and easy I find a simple unhide all is not a problem. Drawing a whole workshop might be a different matter and benefit from the easy hiding of a selected bunch of components by using layers.
 
That's the nice thing about SketchUp. You can do many things to suit your needs. Since I am typically creating plans from which others are going to build projects, I tend to show more detail than I might for something I am going to build for myself. Using Layers and Scenes to help organize the SketchUp model is, for me, a very powerful thing.
 
Still on Hols but this is as far as I have gone. Need to be back home to progress.

4542531883_8a711deb5f.jpg


Had problems positioning item in space. There was one instance where I was trying to position a wall cupboard could I get it to where I wanted? no so I gave up. Next day went straight to it bish bosh went to its correct place first time, straight away. I have no idea what I was doing or what I finally did.

Regards
 
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