Well done. Your comments on the difficulties of getting a realistic wood rendering reflect my experience in TurboCad. Talking of reflections, have you tried putting the 'glass' into the model? Another question, can you influence the lighting in Fusion. In TC it's easy to do but needs a lot of trial and error - at least at my level it does! Brian
Hi Brian, the glass was included in the drawing as a material. In the Fusion 360 library of materials it is illustrated as having something of a blue cast, so I thought it would be more evident when rendered. It isn't because it simply appears as if it's not there. I've rendered again, but this time I adjusted the glass properties to give it a hint of grey/blue to try and make it seem a bit more obvious that there's glass within the four door frames, but perhaps I could have gone further with adjusting the colour, see below. I could have also chosen a different scene setting, e.g., a 'beach' which would then have caused reflections in the glass (which, in the earlier rendering that you can't see very well, if at all). I also tinkered with the oak colour and texture properties, making it more brown. As droogs says, the earlier rendering had more of the appearance of ash than oak.
What I find tricky is that in the pre-rendering set up phase, where colours, materials, texture, and so on can be played around with I can get what seems like a pretty good approximation of all those elements in the way they appear on my monitor. But when you send what you've got to render, what comes out is significantly different in appearance to how it looks pre-rendering. It's very hard to pre-judge how a render will come out. It might get easier with practice and experience to make those pre-rendering judgements. Typically, for example, it seems to be that what shows as a quite dark brown in the pre-rendering set up phase renders as much paler.
Anyway, the result from my most recent tinkering are below. On a side note, for a bit of fun I started doing a hand drawn sketch of the cabinet. After twenty minutes I had the bare bones sketched out in pencil. I reckon that if can be bothered to get the energy together and finish it I'd need to spend perhaps another hour doing my own 'rendering' with drafting pens and magic markers, with the result being a bit wonky perspective wise, and perhaps proportion a bit off, but good enough to get the general idea across and, crucially, very personal because I was in control of the whole procedure, unlike computer generated drawings which always look a bit clone like to me, i.e., someone else (the programme) largely controls the somewhat impersonalised output. Doing it all in Fusion 360 took maybe twenty or twenty five hours which seems way too long to me, but that's perhaps because I'm not yet all that proficient with the programme.
On a side note , I'm very impressed with the rendering that Peri's shown - but are they photographs(?), or are they a representation of what was in someone's mind which he or she then expressed through intimately connecting the mind and its vision with the body to make marks somewhere using their fingers and tools? I'm not making a judgement of superiority of one method for creating presentation drawings over another. They surely both have their place, but I do like to see something of the designer's human characteristics and foibles in a drawing, which I think is rather lost in computer generated versions. Slainte.