SketchUp Guru
Established Member
Glad to help, Steve.
Here's another tip for you related to that model. Draw all of your model above the origin of the three axes. I doubt it matters for the OBJ export but it does if you wish to use shadows and a raw JPG or PNG 2D export from SU.
I expect that back wall under the window is so dark because you don't have enough light on it. More light sources.
Another thing you can do regarding the lighting is draw free standing rectangles or circles to act as lights in K. Just place them so their front face is toward the chest of drawers or whatever you decide to light. Paint each one with a color that can then be turned into an emitter in K.
It only just occurred to me now but you should also be able to place other shapes to act as barndoors or gobos (studio lighting terms). I also wonder what happens if you create a spot light with a cylinder. Turn the cylinder inside out so you can make the bottom of it an emitter and the sides are either reflective or flat black. I've got some fiddling around to do.
Here's another tip for you related to that model. Draw all of your model above the origin of the three axes. I doubt it matters for the OBJ export but it does if you wish to use shadows and a raw JPG or PNG 2D export from SU.
I expect that back wall under the window is so dark because you don't have enough light on it. More light sources.
Another thing you can do regarding the lighting is draw free standing rectangles or circles to act as lights in K. Just place them so their front face is toward the chest of drawers or whatever you decide to light. Paint each one with a color that can then be turned into an emitter in K.
It only just occurred to me now but you should also be able to place other shapes to act as barndoors or gobos (studio lighting terms). I also wonder what happens if you create a spot light with a cylinder. Turn the cylinder inside out so you can make the bottom of it an emitter and the sides are either reflective or flat black. I've got some fiddling around to do.