SketchUp Guru
Established Member
Here's another try at the Friday SketchUp Tips. The last one didn't seem to draw much comment. Maybe it wasn't that useful for a lot of folks. Maybe this one will be.
Adding Materialsto the Library
SketchUp comes with a number of textures that can be applied to your model. There are a gazillion more images out there that can be used as textures. You just have to go get them and add them to the library. A Google image search on, say, "wood texture" yields "about 2870" hits. Not all of them are useful but many are. You can download the JPG images and save them for use in SU. Other searches will yield more.
Once you've found a texture you want, save it into the Materials folder. this is found under SketchUp in the Program files on your PC. It's slightly different on a Mac but the idea is the same.
Now that you've got the texture on your computer how do you make it available in SU? first, open SketchUp. then open the Materials Browser.
1. Click on the Create button.
2. Browse for the file.
3. Select the desired image file. Its name should show up here.
4. Type a name for the new texture. Here, I used 'Beech V' for the name. The V indicates to me that it is a vertical grain. Later I'll make a horizontal version of the wood grain using an image editor and add it as 'Beech H'. this makes it easier to apply wood grain textures with the proper orientation. This is especially useful on curved surfaces. You can edit a texture's orientation after applying it but you must do it for each surface that needs adjustment. This can become quite tedious and time consuming. It's much faster to make a rotated texture and save it once.
5. You might need to adjust the size of the texture tiles to make the grain look realistic. For this texture 2'x2' was too big. It worked better at 6"x6". If you aren't sure about this setting you can always edit it later after you've applied the texture to a surface and had a look at it.
6. Click Add. This adds the texture to the In Model set of textures.
You are now ready to use the texture in your current model if you have one open. If you want to be able to use the texture later continue reading.
Before going to step 7 make sure you have the appropriate library selected under the Library tab.
7. Right click on the texture in the In Model dialog box. Choose Add to Library.
Now the texture is added to the Library. when you close the SketchUp session you will be asked if you want to save the change to the Library. Choose the affirmative. Next time you open SU, you should have the new texture available to you.
Here's the beech texture I used for this example in case you'd like to add it to your collection.
Next time, if there's interest, I'll show how to create a new library with a large group of textures. It might be a good way to spend an hour when it is raining and there's nothing to watch on the telly.
Adding Materialsto the Library
SketchUp comes with a number of textures that can be applied to your model. There are a gazillion more images out there that can be used as textures. You just have to go get them and add them to the library. A Google image search on, say, "wood texture" yields "about 2870" hits. Not all of them are useful but many are. You can download the JPG images and save them for use in SU. Other searches will yield more.
Once you've found a texture you want, save it into the Materials folder. this is found under SketchUp in the Program files on your PC. It's slightly different on a Mac but the idea is the same.
Now that you've got the texture on your computer how do you make it available in SU? first, open SketchUp. then open the Materials Browser.
1. Click on the Create button.
2. Browse for the file.
3. Select the desired image file. Its name should show up here.
4. Type a name for the new texture. Here, I used 'Beech V' for the name. The V indicates to me that it is a vertical grain. Later I'll make a horizontal version of the wood grain using an image editor and add it as 'Beech H'. this makes it easier to apply wood grain textures with the proper orientation. This is especially useful on curved surfaces. You can edit a texture's orientation after applying it but you must do it for each surface that needs adjustment. This can become quite tedious and time consuming. It's much faster to make a rotated texture and save it once.
5. You might need to adjust the size of the texture tiles to make the grain look realistic. For this texture 2'x2' was too big. It worked better at 6"x6". If you aren't sure about this setting you can always edit it later after you've applied the texture to a surface and had a look at it.
6. Click Add. This adds the texture to the In Model set of textures.
You are now ready to use the texture in your current model if you have one open. If you want to be able to use the texture later continue reading.
Before going to step 7 make sure you have the appropriate library selected under the Library tab.
7. Right click on the texture in the In Model dialog box. Choose Add to Library.
Now the texture is added to the Library. when you close the SketchUp session you will be asked if you want to save the change to the Library. Choose the affirmative. Next time you open SU, you should have the new texture available to you.
Here's the beech texture I used for this example in case you'd like to add it to your collection.
Next time, if there's interest, I'll show how to create a new library with a large group of textures. It might be a good way to spend an hour when it is raining and there's nothing to watch on the telly.